DiaQuest
Gamified Type 1 Diabetes Education

UX Design, VR Design, Health Care

Dec 2025

This project is under an NDA and currently under production.

The case study focusing on design methodology and process.

All Design owned by Health Odyssey Studios. LLC

Coming to Market

Project Overview

DiaQuest is an immersive, imaginative world set inside the body of a child with Type 1 Diabetes.



Through exploration and interactive play, newly diagnosed children learn the fundamentals of diabetes and practice real-world blood sugar management—from basic concepts to everyday best practices.

Problem

In Detroit, up to 70% of newly diagnosed Type 1 Diabetes (T1D) children are readmitted in 3 month, largely due to low engagement in daily diabetes management after discharge. According to insights from endocrinologists at WSU, many families struggle to maintain consistent blood sugar monitoring, insulin management, and care routines at home.


This lack of sustained engagement not only increases medical risk but also places emotional strain on family relationships.

Role

UX Designer/ Prototyper

Creative Technologist

Company

Health Odyssey Studios. LLC

Team

4 UX Designer

1 Developer

Design Tools

Figma

Blender

Unity 3D

Generative AI (Image, 3D models, Vibe Coding)

My Responsibility

Conducted user research and design validation, and designed and prototyped a production-ready VR experience in Unity 3D, contributing directly to the company’s MVP.

Request for full case study

Please contact me for the case study password, and feel free to reach out if you’d like to chat more about the project.