
DiaQuest
Gamified Type 1 Diabetes Education
UX Design, VR Design, Health Care
Dec 2025

This project is under an NDA and currently under production.
The case study focusing on design methodology and process.
All Design owned by Health Odyssey Studios. LLC
Coming to Market
Project Overview
DiaQuest is an immersive, imaginative world set inside the body of a child with Type 1 Diabetes.
Through exploration and interactive play, newly diagnosed children learn the fundamentals of diabetes and practice real-world blood sugar management—from basic concepts to everyday best practices.
Problem
In Detroit, up to 70% of newly diagnosed Type 1 Diabetes (T1D) children are readmitted in 3 month, largely due to low engagement in daily diabetes management after discharge. According to insights from endocrinologists at WSU, many families struggle to maintain consistent blood sugar monitoring, insulin management, and care routines at home.
This lack of sustained engagement not only increases medical risk but also places emotional strain on family relationships.
Role
UX Designer/ Prototyper
Creative Technologist
Company
Health Odyssey Studios. LLC
Team
4 UX Designer
1 Developer
Design Tools
Figma
Blender
Unity 3D
Generative AI (Image, 3D models, Vibe Coding)
My Responsibility
Conducted user research and design validation, and designed and prototyped a production-ready VR experience in Unity 3D, contributing directly to the company’s MVP.
Request for full case study
Please contact me for the case study password, and feel free to reach out if you’d like to chat more about the project.